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NOTES.TXT
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1995-07-16
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BRIDGE CREW
IMPORTANT NOTES
Welcome to BRIDGE CREW and the world of co-operative computer assisted
science fiction roleplaying.
When configured with an appropriate number of terminals or PC's BRIDGE
CREW can provide many hours of fun for a group of players. The
atmosphere of the bridge of a combat vessel can be created and the
roleplaying and tactical aspects of the game will flourish. We at
Mithril Software hope you will take the time to learn the commands and
put the effort into cabling terminals and PCs. BRIDGE CREW is lots of
fun and is best enjoyed with a group of friends.
When this is run with only one terminal attached and a
crew of one it is an inferior 2 dimensional flight simulator.
However, GM's will probably use it like this for scenario development.
A good configuration for BRIDGE CREW is: 3 or more terminals attached
to the main Bridge Crew computer and a captain without a terminal. All
players need to view the main PC console. With this configuration it
becomes a Bridge with a 'BRIDGE CREW' in the live roleplay sense of
the word.
We hope that you will enjoy this shareware release of BRIDGE CREW (TM)
REGARDS
Robert Cox and Patricia Crowther
Copyright Mithril Software Pty Ltd Page 1
IMPORTANT NOTES
In making this release we have thought about the following points and
have taken the following positions.
1. Licencing.
Licence details are in LICENCE.TXT we have tried to give you somthing
of genuine value in the sw1.12e release for free. If you like it please
consider getting a registered copy.
We have basicaly given you the software to use provided you dont make
money out of it or change it.
BRIDGE CREW is a trademark of Mithril Software.
This product is copyright Mithril Software 1994, 1995 All rights Reserved.
2. Design Concept.
The design objective of Bridge Crew is: "to produce an affordable game
that allows a group of players to have fun roleplaying on the bridge
of a starship in an imaginary universe". The selection of 'cheap'
serial cards and daisy-chaining (rather than a NETWORK) was to keep
costs down. Pricing is based upon a gaming group of six players
splitting costs; when purchased like this BRIDGE CREW should work out
to cost less than a full set of D&D manuals. Unlike many games BRIDGE
CREW though sold to a person is designed to be played by a group and
licenced accordingly.
3. Changes to the software.
Please do not make changes to this software (i.e. hacking). We have
not tried to protect against hackers and are relying upon the
generally good nature of the majority of shareware users to remove
from BBS's any hacked versions of this software. For registered users
of BRIDGE CREW an additional program is supplied (called SWCONV.EXE)
that will convert a six ship scenario (developed for the
registered version of Bridge Crew) to the format required for
distribution with the shareware BRIDGE CREW version (sw1.12e).
This allows owners of BRIDGE CREW to release additional
scenarios for use with the shareware version of BRIDGE CREW. Since this
provides a legitimate way for people to change the scenarios supplied
with the shareware version of BRIDGE CREW (sw1.12e) there should be no
need to HACK them.
Copyright Mithril Software Pty Ltd Page 2
4. Cost of registration.
We sell registered versions of BRIDGE CREW by mail order. The
registered version licences 10 players (including 1 or 2 GMs)for NON
COMMERCIAL USE. If you think it is expensive then remember we are
talking about licencing one roleplay group typicaly 8 users
(try getting a 8 user licence for any software from a major
vendor (e.g. Microsoft) for the price of BRIDGE CREW).
Prices are:
Australia ($Aus), $140 + $10 Postage (print AUS.TXT)
Postage (by Economy Air Mail is included in the prices below)
Britain, (Pounds Sterling), # 75 (print BRITAIN.TXT)
Canada, ($Can), $170 (Print CANADA.TXT)
New Zealand ($NZ), $170 (Print NZ.TXT)
USA ($USA), $120 (Print USA.TXT)
Please print out the order form, fill it in, add a cheque in
appropriate currency and send to:
Mithril Software Pty Ltd
PO BOX 225
KIPPAX
ACT 2615
AUSTRALIA
Since we are in Australia we have to cover postage on our registered
version (which with manuals and extras weighs in at 890gms).
Unfortunately for most of the world postage is fairly expensive (about
$26 Aus). We will ship within 24 hours (Normally the same day) of
cheque clearance. We are very upset with Australian banks who won't
let us take your orders by credit card or phone!
Note there are a couple of BRIDGE CREW products in addition to BRIDGE
CREW software (e.g. the Versa Mission, Commercial Licence and
Scenario Packs) see below for details.
5. Who is Mithril Software?
Mithril Software is a proprietary limited company owned by Robert Cox
and Patricia Crowther. The other BRIDGE CREW contributors are friends
or acquaintances of these two people. They are hobbyists and have
developed BRIDGE CREW and support it in their spare (ha ha) time.
6. Liability.
We accept no liability for the results you may get in using our
software, especially consequential loss of any nature. It is your job
to ensure that the software is suitable for your purpose.
7. Contacting Mithril Software.
We have a FAX facility operating on
Country code(61) Area code(6) Local number 254 6280
Don't forget the international access code.
Eg from NZ: 00 61 6 254 6280
The address of Mithril Software is:
PO BOX 225 KIPPAX ACT 2615 AUSTRALIA
You can contact our Internet Liaison Officer who is currently David
Readman on JAGUAR@WERPLE.MIRA.NET.AU
We actually live in Canberra, Australia but if you know our
residential address, don't give it out, because we like a bit of
privacy.
Copyright Mithril Software Pty Ltd Page 3
8. Support.
David Readman has volunteered to give advice where possible on the
INTERNET and can be contacted on JAGUAR@WERPLE.MIRA.NET.AU he
advises that Registered Customers will have priority so shareware
users will get only 'spare' time.
Shareware users should not disturb us at Mithril unless it is to seek
information concerning the act of registration or information about
the registered version.
Registered users can contact our Internet Liaison Officer (currently
David Readman on JAGUAR@WERPLE.MIRA.NET.AU) for help and he will
forward it to us at Mithril. We suspect this will have about a seven
day turnaround.
We will answer any questions about BRIDGE CREW from registered users
if such questions are mailed to us with a stamped self addressed
envelope.
Upgrades to the registered version are reasonably cheap ( Typicaly
half original cost for a major upgrade.
Postage tends to be less as well) Details are shipped with the registered
version.
We run a BBS in Australia that has extra scenarios and technical tips.
How BBS support will operate in the USA, Europe and elsewhere is at
this stage unclear. Registered users will be notified of arrangements,
if any.
Upgrades to the shareware release will be done only when we feel like
it (probably if we have a change of address, a major new release or
the ability to take orders by credit card).
We hope to periodically issue a newsletter informing registered users
(who want it) of new product, technical tips and ideas.
9. Commercial use and other licencing.
We sell a commercial licence for those who wish to charge for the use
of their copy of BRIDGE CREW. We have found in Australia that at a
gaming convention you can make about $100 to $120 per day from running
BRIDGE CREW as a huckster. This licence is payable yearly and has the
side benefit of allowing access to Beta release software.
Please ensure if you are paying for BRIDGE CREW at a convention,
seminar or at a public place that the vendor is displaying a current
MITHRIL SOFTWARE endorsed BRIDGE CREW COMMERCIAL USE LICENCE
certificate.
For the purpose of getting BRIDGE CREW translated into other languages
or other operating systems/computers we are 'generally' happy to
provide a source code licence. As bridge crew develops it will become
more language independent, maybe even so far as to enable ships to be
designed in completely alien languages!.
Copyright Mithril Software Pty Ltd Page 4
10. Authors royalties.
BRIDGE CREW is priced so that we can pay the contributing authors a
royalty for their contribution. If you develop a good scenario,
consider getting us to market it for you (if we think it's good). We
pay a royalty well above the industry average (which is not hard to
do!).
NOTE - Given the existence of only 15 registered users dont bank on
getting rich on the royalties.
11. Are we planning to get rich from BRIDGE CREW?
Our best estimate is that we have saturated our market in the
Australian city of Melbourne (3 million people) with 8 copies. On this
basis the world market is 1 copy of BRIDGE CREW to about 0.5 million
people. Given our almost complete lack of advertising, we will
probably sell 20 to 30 copies world wide. Not even enough income to support
a hobby level of development, At this moment the future of BRIDGE CREW
hangs on getting about 100 international sales at our new competitive price
to even support the purchase of the next generation of the development
it is true to say that unless sales improve (we have sold 13 copies in 2 years)
BRIDGE CREW has a limited future (which considering how much fun it is to play
would be a sad event).
12. The BC4000 project.
This is a project to produce an ULTIMATE version of BRIDGE CREW - we
will need about 4000 sales of the registered version to fund it (Hence
BC4000). It will involve a FULL TIME programming effort on the part of
Mithril Software. We ask you, if you can afford it, to please buy the
full registered version of BRIDGE CREW, because if enough people do,
it will enable this project to proceed. Then we can bring you some
REALLY EXCITING BRIDGE CREW product. Registered users will of course
be given a lower cost upgrade path to BC4000 when it is developed.
We believe that BRIDGE CREW is worth pursuing because it is such fun.
This can only be done slowly at the moment because of the part time
nature of the programming and development effort and the lack of a
good artist who can put in time for free.
SO! - the BC4000 project which has the following objectives:
. To sell 4000 registered copies of BRIDGE CREW in a 1 year period.
This will allow us to:
. Enable Rob Cox to quit his job and code the next version of BRIDGE
CREW full time for 1 year.
. Employ an artist for about 10 weeks to produce a fair amount of
professional graphic artist for the next version.
. Fund the development of the 'Windows 95 / Chicago port' using
development tools and high performance PC's.
With all of this effort we should produce a version of BRIDGE CREW
with the following features:
. The ability to run up to 6 player ships with a main screen for each
one (driven through 16 serial ports or even a network?).
. Optional 2D or 3D universe and ship tactical graphics.
. Better graphics and artwork (read, "much better")!
. Jamming of weapon systems and communications (ECM).
Copyright Mithril Software Pty Ltd Page 5
. Weapon frequencies.
. Shield leakage i.e. small amounts of damage getting through raised
shields.
. Tractor beams and a few other weapon systems.
. Better energy distribution options - e.g. re-routing power by
allocation rather than by switching things off.
. Larger universe 10,000,000 by 10,000,000 by 10,000,000.
. Better non player crews - e.g. more intelligent.
. All (read most) existing BRIDGE CREW features maintained.
. Functions combined with the weapons they control rather than
functions being separate.
. Boarding options.
. Improved scan and analyse options.
. Point defence weapon systems (the ability to shoot down some
missiles).
. Ability to run on 486/dx66 machines with all features or to run on a
486/33 with reduced features or more slowly.
. Better handling of stars and missiles, with the ability to scan them
etc.
. Foreign language support via easy to edit conversion files allowing
each ship to use a different language, if possible.
13. Warranty
For the registered version of BRIDGE CREW we warrant that the Media is
free of defects for the period of 30 days from the date of purchase
and will replace or refund at our option any faulty product. We can
not guarantee that the software will operate exactly as specified in
the manuals and literature but we do our best to provide Bug Free
software and up to date documentation.
We do regular virus checks on all products that we release and on our
development systems.
14. Multi-port cards.
To really get the most out of BRIDGE CREW it is best run with a multi-
port card in your PC. This enables a large number of terminals (CREW
and GM's). In Australia and New Zealand we can supply a competitively
priced 4 or 8 port card. However, postage rates mean that in Europe,
Canada and the USA (and elsewhere) locally sourced cards are probably
cheaper. If you feel you must purchase a multi port card from us then
contact us for a price. If not I suggest you read the section How
Bridge crew handles multi port cards in GM.DOC and seek a local source
for a suitable multi-port card (get an AST or ARNET compatible card).
15 How did we come to our prices?
Sales are not good and we have cut our prices as low as possible
We ask that you do the right thing by us and Register as soon as you
can afford it. The registered version weighs in at 900 grams
and postage is $26 australian to most parts of the world, it cost us
about $40 to produce and about $30 in support costs. Profit is therefore
about $40 we are NOT GETTING RICH HERE and we are not ripping people
off. (to date we have 15 registered users).
Copyright Mithril Software Pty Ltd Page 6
Mithril Software Product Line
The following products are currently available from Mithril
Software:
BRIDGE CREW - Full Registered Version (Currently 1.20c)
also known as PERSONAL BRIDGE CREW.
Supplied with full printed manuals, the registered version
has the ability to run scenarios of up to 40 ships. The GM
can save the scenarios at any time. It comes with an
imaginary universe called the Federation of Independent
Planets (a Nato like alliance). This universe has:
Rules for character advancement and campaign play.
12 training scenarios (to prepare the crews)
Four campaign scenarios.
One shakedown cruise scenario.
Two base scenarios for you to be creative with.
28 different ship, starbase and planet classes (as
opposed to 12 in the shareware version).
This version supports:
+ Internal correspondence from a function within the ship.
+ The concept of Wounded casualties and a Medical Officer,
rather than the dead or alive model currently available.
+ Alternate main display colour schemes to assist with using
the 'Creative Labs Video Coder' on the main display driving
a large television.
+ Self destruct options
+ Manual aiming of beam weapons for cloaked ship potshots and
shots across the bow
Other improvements include:
* Fuel (including the overcharge for extra energy)
* Ship Cargo (Basic not advanced)
* Better TAG options (eg with the ship name)
You get 3 manuals, 5 disks and some ready ref sheets.
SCENARIO DESIGNER (now supplied with the registered version)
This is a suite of programs that allows you to design your
own ship classes, zones, star systems, and ship shapes.
Most of the listed ship statistics are modifiable. The
product includes basic reporting tools to enable you to
document your scenarios. Also included is a quick scenario
generator for those times when you just want to play combats
that involve unusual combinations of ship vs. ship.
SWCONV
A program that converts BRIDGE CREW (registered version)
scenarios into scenarios compatible with the shareware
evaluation (this) version. The scenarios to be converted
can contain up to six ships. You can use this to distribute
a six ship demo version of a universe or scenario you have
designed with the SCENARIO DESIGNER.
THE VERSA MISSION
This is a suite of scenarios that is designed to be run in a
competition environment. Originally tested at an Australian
roleplay convention in 1993, this is a mainly combat
oriented scenario designed for novice users. It can also be
used to build a campaign in the FIP universe. For those who
wish to run Bridge Crew in a competition, it includes rules
for scoring.
SHAREWARE SCENARIO IDEAS PACK (this product never sold
and is no longer for
sale)
Copyright Mithril Software Pty Ltd Page 7
YEARLY LICENCE FOR THE RIGHT TO RUN BRIDGE CREW FOR
PROFIT
A special licence that allows Personal Bridge Crew to be run in a
commercial environment for the purpose of making a profit.
For example, presentation of Bridge Crew at a convention where
players are charged a fee which results in the organiser or
Bridge Crew owner making a profit. It is a foregone conclusion
that the cost of this licence will increase in the future so
we sugesst geting licenced now.
Products under Development
The following products are under development at this time:
BCPANEL
An advanced PC terminal emulator allowing the creation of
colourful graphic panels control panels on an IBM compatible
PC with a CGA, EGA, or VGA graphics card. This will give the
user/GM the ability to design control panels suitable for a
specific function or ship class, with push buttons, coloured
bit-map objects, squares, circles, text of various fonts and
other graphic objects. The panels will recognise specific
Bridge Crew messages and react accordingly. Allowing a
visually pleasing customisable interface to be created, it is
designed to improve the live roleplay aspects of the game,
though the prototype has shown that it will allow Bridge Crew
to be run with smaller crews, as players find it easier to use
than typed commands. Because BCPANEL makes use of the mouse,
it will not allow daisy-chaining and this means it is only
suitable for use at the end of a daisy-chain or with a multi
port card. It will be a separate product for advanced users
probably costing around one half of the cost of the Bridge
Crew software and licencing all players on one main Bridge
Crew machine.
LIGHT BOX
This will probably be released as a kit of electronic
components and a printed circuit board. This device attaches
to a printer port, and with a modified BCTERM allows a light
to reflect the current condition colour of the players
starship. For example, when the players' ship goes to
condition red, it activates the red light bulb. It also
flashes a light if the ship is hit, adding to the 'atmosphere'
during live roleplay sessions. Future versions of BCTERM will
support additional lighting effects using up to eight lights.
The light box is developed and working but has not yet been
packaged up as a kit, contact us if you want one and we will
get busy on it.
Copyright Mithril Software Pty Ltd Page 8
PERSONAL BRIDGE CREW - Full Registered Version
(Next release v1.21a)
This product being developed now it has fixed a few bugs and
introduces several new commands to support better live roleplay.
ARCADE BRIDGE CREW
This product is being developed now it is designed to be run on a
fee for time (public access) basis at pinball arcades.
We welcome enquiries about this product.
It operates without a GM, and supports player scoring.
-------------------- END -----------------------------------------------